2022-03-15 17:45:18 +02:00

34 lines
861 B
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using Weapons;
namespace Data
{
[CreateAssetMenu(fileName = "WariorsData", menuName = "Data/Wariors data")]
public class WariorsData : ScriptableObject
{
[SerializeField] private List<WariorInfo> _wariors;
public List<WariorInfo> Wariors { get { return _wariors; } }
}
[Serializable]
public partial struct WariorInfo
{
public GameObject wariorPrefab;
[SerializeField] private WariorType Type;
[SerializeField, ShowIf("hasWeapon")] private Weapon _weapon;
public int maxHP;
public int manaRegen;
public int maxMana;
private bool hasWeapon => Type != WariorType.Defence;
}
public enum WariorType
{
Attack,
Defence,
Both
}
}