2022-03-15 17:45:18 +02:00

137 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using AI;
using Data;
using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Items;
using Units.Views;
using Units.Wariors.AbstractsBase;
using UnityEngine;
using Weapons;
namespace Units.Wariors
{
public class Holem : Patrol
{
public Holem(WariorInfo data, Weapon weapon, HexGrid hexGrid, UnitColor spawnerColor) : base(data, weapon, hexGrid, spawnerColor)
{
}
public override void Retreet(HexDirection dir)
{
if (!_isCapturing) return;
var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == Color).ToList();
if (!openList.Contains(_cell.GetNeighbor(dir)))
{
return;
}
IsBusy = false;
IsHardToCapture = false;
BaseView.StopHardCapture();
Move(dir);
}
public override void Move(HexDirection direction)
{
if (_cell.GetNeighbor(direction) == null || _cell.GetNeighbor(direction).BuildingInstance != null ||
IsBusy || IsHardToCapture ||
(_cell.GetNeighbor(direction).Color != Color
&& HexManager.UnitCurrentCell.TryGetValue(_cell.GetNeighbor(direction).Color, out var value)
&& value.cell.Equals(_cell.GetNeighbor(direction)))) return;
if (_cell.GetNeighbor(direction).Color != Color ) return;
DoTransit(direction);
}
protected override void DoTransit(HexDirection direction)
{
IsBusy = true;
_isCapturing = Color != _cell.GetNeighbor(direction).Color;
_cell = _cell.GetNeighbor(direction);
HexManager.UnitCurrentCell[Color] = (_cell, this);
RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x,
(_cell.transform.position - _instance.transform.position).normalized.z));
_animator.SetTrigger("Move");
_animator.SetBool("isMoving", IsBusy);
_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
}
public override void Spawn(HexCoordinates hexCoordinates, HexCell spawnCell = null)
{
if (!IsAlive)
{
_cell = spawnCell != null ? spawnCell : _hexGrid.GetCellFromCoord(hexCoordinates);
IsVisible = true;
_inventory = new List<ItemContainer>();
_inventoryDefence = new List<ItemContainer>();
_instance = Object.Instantiate(_data.wariorPrefab, _cell.transform.parent);
_instance.transform.localPosition = _cell.transform.localPosition;
IsAlive = true;
_animator = _instance.GetComponent<Animator>();
BaseView = _instance.AddComponent<WariorView>();
BaseView.SetUp(_weapon, RegenMana, _data.manaRegen, CaptureHex,
this, _hexGrid.HardCaptureTime);
SetAnimLength();
MusicController.Instance.AddAudioSource(_instance);
_mana = maxMana;
_hp = maxHP;
SetUpActions();
_weapon.SetModifiedDamage(0);
IsBusy = false;
OnOnPlayerSpawned(this);
}
}
protected override void UpdateBarCanvas()
{
if (_hp > maxHP)
_hp =maxHP;
if (_mana > this.maxMana)
_mana = this.maxMana;
float hp = _hp;
float mana = _mana;
float maxHp = maxHP;
float maxMana = this.maxMana;
BarCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
BarCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
}
public override void Death()
{
BaseView.OnStep -= MoveEnd;
BaseView.OnAttackEnd -= AttackEnd;
BaseView.OnAttack -= Attacking;
BaseView.OnHit -= Damage;
IsAlive = false;
IsBusy = true;
_animator.SetTrigger("Death");
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab,
_instance.transform.position);
TimerHelper.Instance.StartTimer(() =>
{
Object.Destroy(_instance);
OnOnDeath(this);
}, _animLength.Death);
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
MusicController.Instance.RemoveAudioSource(_instance);
}
}
}