Run-and-capture/Assets/PlayerView.cs

20 lines
310 B
C#

using System;
using UnityEngine;
public class PlayerView : MonoBehaviour
{
public Action OnStep;
public Action OnAttackEnd;
public GameObject charBarCanvas;
public void Step()
{
OnStep?.Invoke();
}
public void AttackEnd()
{
OnAttackEnd?.Invoke();
}
}