Run-and-capture/Assets/CharBar.cs
2021-12-21 21:23:10 +03:00

13 lines
315 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CharBar : MonoBehaviour
{
[SerializeField] private Image _healthBar;
[SerializeField] private Image _manaBar;
public Image HealthBar => _healthBar;
public Image ManaBar => _manaBar;
}