16 lines
430 B
C#
16 lines
430 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Attack : PlayerAction
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{
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public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
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{
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if (!targetTile)
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return false;
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bool permission = base.IsActionAllowed(targetTile, playerState);
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permission = permission && targetTile.canBeAttacked;
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return permission;
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}
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}
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