2021-12-15 16:29:44 +03:00

50 lines
1.3 KiB
C#

//////////////////////////////////////////////////////
// MK Toon Editor Common //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2021 All rights reserved. //
//////////////////////////////////////////////////////
#if UNITY_EDITOR
namespace MK.Toon.Editor
{
internal enum RenderPipeline
{
Built_in,
Lightweight,
Universal
}
internal enum RenderPipelineUpgrade
{
Lightweight,
Universal
}
internal enum ShaderTemplate
{
Unlit,
Simple,
PhysicallyBased
}
internal enum BlendOpaque
{
Default = 0,
Custom = 4
};
[System.Serializable]
public class ExampleContainer
{
public string name = "";
public UnityEngine.Object scene = null;
public UnityEngine.Texture2D icon = null;
public void DrawEditorButton()
{
if(UnityEngine.GUILayout.Button(icon, UnityEngine.GUILayout.Width(64), UnityEngine.GUILayout.Height(64)))
UnityEditor.SceneManagement.EditorSceneManager.OpenScene(UnityEditor.AssetDatabase.GetAssetOrScenePath(scene));
}
}
}
#endif