32 lines
764 B
C#
32 lines
764 B
C#
using Controller;
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using Data;
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using DefaultNamespace.AI;
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using GameUI;
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using HexFiled;
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using System.Linq;
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using Units.Wariors.AbstractsBase;
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using UnityEngine;
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using UnityEngine.Events;
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using Weapons;
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namespace Units.Wariors
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{
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public class WariorFactory
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{
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public static HexGrid _hexGrid;
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public static Controllers _controllers;
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public static Data.Data _data;
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public static UIData _uiData;
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public static WariorsData _wariorData;
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public WariorFactory(HexGrid grid, Controllers controllers, Data.Data data)
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{
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_hexGrid = grid;
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_data = data;
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_controllers = controllers;
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_uiData = data.UIData;
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_wariorData = data.WariorsData;
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}
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}
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} |