2021-08-07 17:23:31 +03:00

14 lines
291 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathNode : MonoBehaviour
{
//public Vector2 position = Vector3.zero;
public float gCost = 0f;
public float hCost = 0f;
public float fCost = 0f;
public PathNode parent = null;
}