Run-and-capture/Assets/Scripts/UI_Quantity.cs

28 lines
554 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_Quantity : MonoBehaviour
{
[SerializeField]
private Image _progressSlider;
private Transform _mainCam;
private void Start()
{
_mainCam = Camera.main.transform;
}
private void LateUpdate()
{
transform.forward = _mainCam.forward;
}
public void UpdateBar(float currentQuantity, float maxQuantity)
{
_progressSlider.fillAmount = currentQuantity / maxQuantity;
}
}