489 lines
18 KiB
C#
489 lines
18 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System;
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using UnityEditor.IMGUI.Controls;
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using HeurekaGames.AssetHunterPRO.BaseTreeviewImpl.AssetTreeView;
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using HeurekaGames.AssetHunterPRO.BaseTreeviewImpl;
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//Only avaliable in 2018
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#if UNITY_2018_1_OR_NEWER
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using UnityEditor.Build.Reporting;
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#endif
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namespace HeurekaGames.AssetHunterPRO
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{
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public class AH_Window : EditorWindow
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{
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public const int WINDOWMENUITEMPRIO = 11;
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public const string VERSION = "2.2.1";
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private static AH_Window m_window;
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[NonSerialized] bool m_Initialized;
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[SerializeField] TreeViewState m_TreeViewState; // Serialized in the window layout file so it survives assembly reloading
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[SerializeField] MultiColumnHeaderState m_MultiColumnHeaderState;
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SearchField m_SearchField;
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private AH_TreeViewWithTreeModel m_TreeView;
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[SerializeField] public AH_BuildInfoManager buildInfoManager;
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public bool m_BuildLogLoaded { get; set; }
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//Button guiContent
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[SerializeField] GUIContent guiContentLoadBuildInfo;
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[SerializeField] GUIContent guiContentSettings;
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[SerializeField] GUIContent guiContentGenerateReferenceGraph;
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[SerializeField] GUIContent guiContentDuplicates;
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//Only avaliable in 2018
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#if UNITY_2018_1_OR_NEWER
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[SerializeField] GUIContent guiContentBuildReport;
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#endif
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[SerializeField] GUIContent guiContentReadme;
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[SerializeField] GUIContent guiContentDeleteAll;
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[SerializeField] GUIContent guiContentRefresh;
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//UI Rect
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Vector2 uiStartPos = new Vector2(10, 50);
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public static float ButtonMaxHeight = 18;
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//Add menu named "Asset Hunter" to the window menu
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[UnityEditor.MenuItem("Tools/Asset Hunter PRO/Asset Hunter PRO", priority = WINDOWMENUITEMPRIO)]
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[UnityEditor.MenuItem("Window/Heureka/Asset Hunter PRO/Asset Hunter PRO _%h", priority = WINDOWMENUITEMPRIO)]
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public static void OpenAssetHunter()
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{
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if (!m_window)
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initializeWindow();
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}
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private static AH_Window initializeWindow()
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{
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//Open ReadMe
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Heureka_PackageDataManagerEditor.SelectReadme();
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m_window = EditorWindow.GetWindow<AH_Window>();
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AH_TreeViewSelectionInfo.OnAssetDeleted += m_window.OnAssetDeleted;
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#if UNITY_2018_1_OR_NEWER
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EditorApplication.projectChanged += m_window.OnProjectChanged;
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#elif UNITY_5_6_OR_NEWER
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EditorApplication.projectWindowChanged += m_window.OnProjectChanged;
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#endif
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if (m_window.buildInfoManager == null)
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m_window.buildInfoManager = ScriptableObject.CreateInstance<AH_BuildInfoManager>();
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m_window.initializeGUIContent();
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//Subscribe to changes to list of ignored items
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AH_SettingsManager.Instance.IgnoreListUpdatedEvent += m_window.OnIgnoreListUpdatedEvent;
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return m_window;
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}
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internal static AH_BuildInfoManager GetBuildInfoManager()
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{
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if (!m_window)
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initializeWindow();
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return m_window.buildInfoManager;
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}
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private void OnEnable()
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{
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AH_SerializationHelper.NewBuildInfoCreated += onBuildInfoCreated;
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}
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private void OnDisable()
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{
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AH_SerializationHelper.NewBuildInfoCreated -= onBuildInfoCreated;
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}
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void OnInspectorUpdate()
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{
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if (!m_window)
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initializeWindow();
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}
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void OnGUI()
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{
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/*if (Application.isPlaying)
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return;*/
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InitIfNeeded();
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doHeader();
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if (buildInfoManager == null || !buildInfoManager.HasSelection)
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{
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doNoBuildInfoLoaded();
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return;
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}
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if (buildInfoManager.IsProjectClean() && ((AH_MultiColumnHeader)m_TreeView.multiColumnHeader).ShowMode == AH_MultiColumnHeader.AssetShowMode.Unused)
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{
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Heureka_WindowStyler.DrawCenteredImage(m_window, AH_EditorData.Instance.AchievementIcon.Icon);
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return;
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}
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doSearchBar(toolbarRect);
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doTreeView(multiColumnTreeViewRect);
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doBottomToolBar(bottomToolbarRect);
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}
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void OnProjectChanged()
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{
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buildInfoManager.ProjectDirty = true;
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}
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//Callback
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private void OnAssetDeleted()
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{
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//TODO need to improve the deletion of empty folder. Currently leaves meta file behind, causing warnings
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if (EditorUtility.DisplayDialog("Delete empty folders", "Do you want to delete any empty folders?", "Yes", "No"))
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{
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deleteEmptyFolders();
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}
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//This might be called excessively
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if (AH_SettingsManager.Instance.AutoRefreshLog)
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RefreshBuildLog();
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}
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//callback
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private void onBuildInfoCreated(string path)
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{
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if (EditorUtility.DisplayDialog(
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"New buildinfo log created",
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"Do you want to load it into Asset Hunter",
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"Ok", "Cancel"))
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{
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m_Initialized = false;
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buildInfoManager.SelectBuildInfo(path);
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}
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}
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void InitIfNeeded()
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{
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//We dont need to do stuff when in play mode
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if (buildInfoManager && buildInfoManager.HasSelection && !m_Initialized)
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{
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// Check if it already exists (deserialized from window layout file or scriptable object)
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if (m_TreeViewState == null)
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m_TreeViewState = new TreeViewState();
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bool firstInit = m_MultiColumnHeaderState == null;
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var headerState = AH_TreeViewWithTreeModel.CreateDefaultMultiColumnHeaderState(multiColumnTreeViewRect.width);
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if (MultiColumnHeaderState.CanOverwriteSerializedFields(m_MultiColumnHeaderState, headerState))
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MultiColumnHeaderState.OverwriteSerializedFields(m_MultiColumnHeaderState, headerState);
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m_MultiColumnHeaderState = headerState;
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var multiColumnHeader = new AH_MultiColumnHeader(headerState);
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if (firstInit)
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multiColumnHeader.ResizeToFit();
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var treeModel = new TreeModel<AH_TreeviewElement>(buildInfoManager.GetTreeViewData());
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m_TreeView = new AH_TreeViewWithTreeModel(m_TreeViewState, multiColumnHeader, treeModel);
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m_SearchField = new SearchField();
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m_SearchField.downOrUpArrowKeyPressed += m_TreeView.SetFocusAndEnsureSelectedItem;
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m_Initialized = true;
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buildInfoManager.ProjectDirty = false;
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}
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//This is an (ugly) fix to make sure we dotn loose our icons due to some singleton issues after play/stop
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if (guiContentRefresh.image == null)
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initializeGUIContent();
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}
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private void deleteEmptyFolders()
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{
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checkEmptyFolder(Application.dataPath);
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AssetDatabase.Refresh();
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}
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//This needs some work, it leaves the meta file. TAken out of codebase until a fix has been found
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private bool checkEmptyFolder(string dataPath)
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{
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if (dataPath.EndsWith(".git", StringComparison.InvariantCultureIgnoreCase))
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return false;
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string[] files = System.IO.Directory.GetFiles(dataPath);
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bool hasValidAsset = false;
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for (int i = 0; i < files.Length; i++)
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{
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string relativePath;
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string assetID;
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AH_Utils.GetRelativePathAndAssetID(files[i], out relativePath, out assetID);
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//This folder has a valid asset inside
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if (!string.IsNullOrEmpty(assetID))
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{
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hasValidAsset = true;
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break;
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}
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}
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string[] folders = System.IO.Directory.GetDirectories(dataPath);
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bool hasFolderWithContents = false;
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for (int i = 0; i < folders.Length; i++)
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{
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bool folderIsEmpty = checkEmptyFolder(folders[i]);
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if (!folderIsEmpty)
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{
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hasFolderWithContents = true;
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}
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else
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{
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//if (EditorUtility.DisplayDialog("Delete folder", folders[i] + " seems to be empty, do you want to delete it?", "Yes", "No"))
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{
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Debug.Log("AH: Deleting empty folder " + folders[i]);
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AssetDatabase.DeleteAsset(FileUtil.GetProjectRelativePath(folders[i]));
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}
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}
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}
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return (!hasValidAsset && !hasFolderWithContents);
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}
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private void initializeGUIContent()
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{
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titleContent = new GUIContent("Asset Hunter", AH_EditorData.Instance.WindowPaneIcon.Icon);
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guiContentLoadBuildInfo = new GUIContent("Load", AH_EditorData.Instance.LoadLogIcon.Icon, "Load info from a previous build");
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guiContentSettings = new GUIContent("Settings", AH_EditorData.Instance.Settings.Icon, "Open settings");
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guiContentGenerateReferenceGraph = new GUIContent("Dependencies", AH_EditorData.Instance.RefFromIcon.Icon, "See asset dependency graph");
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guiContentDuplicates = new GUIContent("Duplicates", AH_EditorData.Instance.DuplicateIcon.Icon, "Find duplicate assets");
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//Only avaliable in 2018
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#if UNITY_2018_1_OR_NEWER
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guiContentBuildReport = new GUIContent("Report", AH_EditorData.Instance.ReportIcon.Icon, "Build report overview (Build size information)");
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#endif
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guiContentReadme = new GUIContent("Info", AH_EditorData.Instance.HelpIcon.Icon, "Open the readme file for all installed Heureka Games products");
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guiContentDeleteAll = new GUIContent("Clean ALL", AH_EditorData.Instance.DeleteIcon.Icon, "Delete ALL unused assets in project ({0}) Remember to manually exclude relevant assets in the settings window");
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guiContentRefresh = new GUIContent(AH_EditorData.Instance.RefreshIcon.Icon, "Refresh data");
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}
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private void doNoBuildInfoLoaded()
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{
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Heureka_WindowStyler.DrawCenteredMessage(m_window, AH_EditorData.Instance.WindowHeaderIcon.Icon, 380f, 110f, "Buildinfo not yet loaded" + Environment.NewLine + "Load existing / create new build");
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}
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private void doHeader()
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{
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Heureka_WindowStyler.DrawGlobalHeader(Heureka_WindowStyler.clr_Pink, "ASSET HUNTER PRO", VERSION);
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EditorGUILayout.BeginHorizontal();
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bool infoLoaded = (buildInfoManager != null && buildInfoManager.HasSelection);
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if (infoLoaded)
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{
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GUIContent RefreshGUIContent = new GUIContent(guiContentRefresh);
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Color origColor = GUI.color;
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if (buildInfoManager.ProjectDirty)
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{
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GUI.color = Heureka_WindowStyler.clr_Red;
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RefreshGUIContent.tooltip = String.Format("{0}{1}", RefreshGUIContent.tooltip, " (Project has changed which means that treeview is out of date)");
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}
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if (doSelectionButton(RefreshGUIContent))
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RefreshBuildLog();
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GUI.color = origColor;
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}
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if (doSelectionButton(guiContentLoadBuildInfo))
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openBuildInfoSelector();
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if (doSelectionButton(guiContentDuplicates))
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AH_DuplicatesWindow.Init(Docker.DockPosition.Left);
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if (doSelectionButton(guiContentGenerateReferenceGraph))
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AH_DependencyGraphWindow.Init(Docker.DockPosition.Right);
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//Only avaliable in 2018
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#if UNITY_2018_1_OR_NEWER
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if (infoLoaded && doSelectionButton(guiContentBuildReport))
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AH_BuildReportWindow.Init();
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#endif
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if (doSelectionButton(guiContentSettings))
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AH_SettingsWindow.Init(true);
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/*
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#if AH_HAS_OLD_INSTALLED
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//Transfer settings to PRO
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GUIContent TransferSettingsContent = new GUIContent("Transfer Settings", "Transfer your settings from old Asset Hunter into PRO");
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if (AH_VersionUpgrader.VersionUpgraderReady && GUILayout.Button(TransferSettingsContent, GUILayout.MaxHeight(18)))
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AH_VersionUpgrader.RunUpgrade();
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#endif
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*/
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if (infoLoaded && m_TreeView.GetCombinedUnusedSize() > 0)
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{
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string sizeAsString = AH_Utils.GetSizeAsString(m_TreeView.GetCombinedUnusedSize());
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GUIContent instancedGUIContent = new GUIContent(guiContentDeleteAll);
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instancedGUIContent.tooltip = string.Format(instancedGUIContent.tooltip, sizeAsString);
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if (AH_SettingsManager.Instance.HideButtonText)
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instancedGUIContent.text = null;
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GUIStyle btnStyle = "button";
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GUIStyle newStyle = new GUIStyle(btnStyle);
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newStyle.normal.textColor = Heureka_WindowStyler.clr_Pink;
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m_TreeView.DrawDeleteAllButton(instancedGUIContent, newStyle, GUILayout.MaxHeight(AH_SettingsManager.Instance.HideButtonText ? ButtonMaxHeight * 2f : ButtonMaxHeight));
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}
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GUILayout.FlexibleSpace();
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GUILayout.Space(20);
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if (m_TreeView != null)
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m_TreeView.AssetSelectionToolBarGUI();
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if (doSelectionButton(guiContentReadme))
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{
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Heureka_PackageDataManagerEditor.SelectReadme();
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if (AH_EditorData.Instance.Documentation != null)
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AssetDatabase.OpenAsset(AH_EditorData.Instance.Documentation);
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}
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EditorGUILayout.EndHorizontal();
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}
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private void doSearchBar(Rect rect)
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{
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if (m_TreeView != null)
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m_TreeView.searchString = m_SearchField.OnGUI(rect, m_TreeView.searchString);
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}
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private void doTreeView(Rect rect)
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{
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if (m_TreeView != null)
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m_TreeView.OnGUI(rect);
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}
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private void doBottomToolBar(Rect rect)
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{
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if (m_TreeView == null)
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return;
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GUILayout.BeginArea(rect);
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using (new EditorGUILayout.HorizontalScope())
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{
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GUIStyle style = "miniButton";
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if (GUILayout.Button("Expand All", style))
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{
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m_TreeView.ExpandAll();
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}
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if (GUILayout.Button("Collapse All", style))
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{
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m_TreeView.CollapseAll();
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}
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GUILayout.Label("Build: " + buildInfoManager.GetSelectedBuildDate() + " (" + buildInfoManager.GetSelectedBuildTarget() + ")");
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GUILayout.FlexibleSpace();
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GUILayout.Label(buildInfoManager.TreeView != null ? AssetDatabase.GetAssetPath(buildInfoManager.TreeView) : string.Empty);
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GUILayout.FlexibleSpace();
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if (((AH_MultiColumnHeader)m_TreeView.multiColumnHeader).mode == AH_MultiColumnHeader.Mode.SortedList || !string.IsNullOrEmpty(m_TreeView.searchString))
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{
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if (GUILayout.Button("Return to Treeview", style))
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{
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m_TreeView.ShowTreeMode();
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}
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}
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GUIContent exportContent = new GUIContent("Export list", "Export all the assets in the list above to a json file");
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if (GUILayout.Button(exportContent, style))
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{
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AH_ElementList.DumpCurrentListToFile(m_TreeView);
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}
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}
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GUILayout.EndArea();
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}
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private bool doSelectionButton(GUIContent content)
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{
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GUIContent btnContent = new GUIContent(content);
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if (AH_SettingsManager.Instance.HideButtonText)
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btnContent.text = null;
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return GUILayout.Button(btnContent, GUILayout.MaxHeight(AH_SettingsManager.Instance.HideButtonText ? ButtonMaxHeight * 2f : ButtonMaxHeight));
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}
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private void OnIgnoreListUpdatedEvent()
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{
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buildInfoManager.ProjectDirty = true;
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if (AH_SettingsManager.Instance.AutoOpenLog)
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RefreshBuildLog();
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}
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private void RefreshBuildLog()
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{
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if (buildInfoManager != null && buildInfoManager.HasSelection)
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{
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m_Initialized = false;
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buildInfoManager.RefreshBuildInfo();
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}
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}
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private void openBuildInfoSelector()
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{
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string fileSelected = EditorUtility.OpenFilePanel("", AH_SerializationHelper.GetBuildInfoFolder(), AH_SerializationHelper.BuildInfoExtension);
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if (!string.IsNullOrEmpty(fileSelected))
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{
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m_Initialized = false;
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buildInfoManager.SelectBuildInfo(fileSelected);
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}
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}
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Rect toolbarRect
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{
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get { return new Rect(UiStartPos.x, UiStartPos.y + (AH_SettingsManager.Instance.HideButtonText ? 20 : 0), position.width - (UiStartPos.x * 2), 20f); }
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}
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Rect multiColumnTreeViewRect
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{
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get { return new Rect(UiStartPos.x, UiStartPos.y + 20 + (AH_SettingsManager.Instance.HideButtonText ? 20 : 0), position.width - (UiStartPos.x * 2), position.height - 90 - (AH_SettingsManager.Instance.HideButtonText ? 20 : 0)); }
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}
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Rect assetInfoRect
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{
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get { return new Rect(UiStartPos.x, position.height - 66f, position.width - (UiStartPos.x * 2), 16f); }
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}
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Rect bottomToolbarRect
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{
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get { return new Rect(UiStartPos.x, position.height - 18, position.width - (UiStartPos.x * 2), 16f); }
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}
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public Vector2 UiStartPos
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{
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get
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{
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return uiStartPos;
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}
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set
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{
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uiStartPos = value;
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}
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}
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private void OnDestroy()
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{
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AH_TreeViewSelectionInfo.OnAssetDeleted -= m_window.OnAssetDeleted;
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#if UNITY_2018_1_OR_NEWER
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EditorApplication.projectChanged -= m_window.OnProjectChanged;
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#elif UNITY_5_6_OR_NEWER
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EditorApplication.projectWindowChanged -= m_window.OnProjectChanged;
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#endif
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}
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}
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} |