dddushesss d083a5dc9c fixes
2021-12-30 19:51:11 +03:00

59 lines
2.0 KiB
C#

using System.Collections.Generic;
using CamControl;
using Chars;
using Data;
using DefaultNamespace;
using GameUI;
using HexFiled;
using Units;
using UnityEngine;
using Weapons;
namespace Controller
{
internal sealed class GameInit
{
public GameInit(Controllers controllers, Data.Data data)
{
var hexGrid = new HexGrid(data.FieldData);
new MusicController();
MusicController.Instance.SetMusicData(data.MusicData);
controllers.Add(hexGrid);
UIController uiController = new UIController(data.UIData);
uiController.Spawn(); //TODO при паузе
Unit player;
List<Unit> units = new List<Unit>();
data.UnitData.Units.ForEach(unit =>
{
if (unit.isPlayer)
{
player = new Unit(unit, JsonUtility.FromJson<Weapon>(data.ChosenWeapon), hexGrid);
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView);
controllers.Add(playerControl);
CameraControl cameraControl =
new CameraControl(Camera.main, data.CameraData);
controllers.Add(cameraControl);
player.onPlayerSpawned += cameraControl.InitCameraControl;
player.onPlayerSpawned += MusicController.Instance.AddAudioListener;
units.Add(player);
}
else
{
var enemy = new Unit(unit, data.WeaponsData.WeaponsList[Random.Range(0,data.WeaponsData.WeaponsList.Count - 1)], hexGrid);
var enemyController = new EnemyController(unit, enemy);
controllers.Add(enemyController);
units.Add(enemy);
}
});
var unitFactory = new UnitFactory(units);
hexGrid.OnGridLoaded += unitFactory.Spawn;
}
}
}