29 lines
669 B
C#
29 lines
669 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScaleChanger : MonoBehaviour
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{
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[SerializeField] private Transform _startScale;
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private float minScale = 0;
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private float maxScale = 1f;
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private void Awake()
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{
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//_startPosition.radius = 0.0f;
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_startScale.localScale = new Vector3(minScale, minScale);
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// _maxRadius.radius = 0.1f;
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}
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private void Update()
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{
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for(float i = minScale; i <= 1; i++)
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{
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var x = 0.1f;
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minScale += x;
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_startScale.localScale = new Vector3(minScale, 1f, minScale);
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}
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}
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}
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