15 lines
286 B
C#
15 lines
286 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StateWeapon : MonoBehaviour
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{
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public static PlayerAction _chosenWeapon;
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public static float _resetTime;
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public static float _attackCost;
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//private void SetWeaponType()
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}
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