2022-02-02 19:08:18 +03:00

78 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeurekaGames.AssetHunterPRO.BaseTreeviewImpl
{
[Serializable]
public class TreeElement
{
[SerializeField] internal int m_ID;
[SerializeField] internal string m_Name;
[SerializeField] internal int m_Depth;
[SerializeField] bool m_Enabled;
[NonSerialized] TreeElement m_Parent;
[NonSerialized] List<TreeElement> m_Children;
public int depth
{
get { return m_Depth; }
set { m_Depth = value; }
}
public TreeElement parent
{
get { return m_Parent; }
set { m_Parent = value; }
}
public List<TreeElement> children
{
get { return m_Children; }
set { m_Children = value; }
}
public bool hasChildren
{
get { return children != null && children.Count > 0; }
}
public string Name
{
get { return m_Name; }
set { m_Name = value; }
}
public int id
{
get { return m_ID; }
set { m_ID = value; }
}
public bool Enabled
{
get
{
return m_Enabled;
}
set
{
m_Enabled = value;
}
}
public TreeElement()
{
}
public TreeElement(string name, int depth, int id)
{
m_Name = name;
m_ID = id;
m_Depth = depth;
}
}
}