92 lines
2.3 KiB
C#
92 lines
2.3 KiB
C#
using System.IO;
|
|
using Chars;
|
|
using DefaultNamespace.Weapons;
|
|
using Runtime.Data;
|
|
using UnityEngine;
|
|
|
|
namespace Data
|
|
{
|
|
[CreateAssetMenu(fileName = "Data", menuName = "Data/Data")]
|
|
public class Data : ScriptableObject
|
|
{
|
|
[SerializeField] private string fieldDataPath;
|
|
private FieldData _fieldData;
|
|
[SerializeField] private string cameraDataPath;
|
|
private CameraData _cameraData;
|
|
[SerializeField] private string playerDataPath;
|
|
private PlayerData _playerData;
|
|
[SerializeField] private string weaponDataPath;
|
|
private WeaponsData _weaponData;
|
|
[SerializeField] private string enemyDataPath;
|
|
private EnemyData _enemyData;
|
|
|
|
public EnemyData EnemyData
|
|
{
|
|
get
|
|
{
|
|
if (_enemyData == null)
|
|
{
|
|
_enemyData = Load<EnemyData>("Data/" + enemyDataPath);
|
|
}
|
|
|
|
return _enemyData;
|
|
}
|
|
}
|
|
|
|
public WeaponsData WeaponsData
|
|
{
|
|
get
|
|
{
|
|
if (_weaponData == null)
|
|
{
|
|
_weaponData = Load<WeaponsData>("Data/" + weaponDataPath);
|
|
}
|
|
|
|
return _weaponData;
|
|
}
|
|
}
|
|
public FieldData FieldData
|
|
{
|
|
get
|
|
{
|
|
if (_fieldData == null)
|
|
{
|
|
_fieldData = Load<FieldData>("Data/" + fieldDataPath);
|
|
}
|
|
|
|
return _fieldData;
|
|
}
|
|
}
|
|
|
|
public CameraData CameraData
|
|
{
|
|
get
|
|
{
|
|
if (_cameraData == null)
|
|
{
|
|
_cameraData = Load<CameraData>("Data/" + cameraDataPath);
|
|
}
|
|
|
|
return _cameraData;
|
|
}
|
|
}
|
|
|
|
public PlayerData PlayerData
|
|
{
|
|
get
|
|
{
|
|
if (_playerData == null)
|
|
{
|
|
_playerData = Load<PlayerData>("Data/" + playerDataPath);
|
|
}
|
|
|
|
return _playerData;
|
|
}
|
|
}
|
|
|
|
|
|
private static T Load<T>(string resourcesPath) where T : Object =>
|
|
Resources.Load<T>(Path.ChangeExtension(resourcesPath, null));
|
|
}
|
|
|
|
} |