17 lines
509 B
C#

using System.Collections.Generic;
using Chars;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "UIData", menuName = "Data/UI Data", order = 0)]
public class UIData : ScriptableObject
{
[SerializeField] private List<GameObject> _objectsToSpawn;
[SerializeField] private PlayerControlView joystickView;
public List<GameObject> ObjectsToSpawn => _objectsToSpawn;
public PlayerControlView PlayerControlView => joystickView;
}
}