2021-12-25 05:58:26 +03:00

24 lines
461 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.Weapons;
using UnityEngine;
using Weapons;
public class WeaponView : MonoBehaviour
{
private Weapon _weapon;
public Weapon Weapon => _weapon;
public void SetWeapon(Weapon weapon)
{
_weapon = weapon;
}
private void OnDestroy()
{
Instantiate(_weapon.VFXGameObject, transform.position, transform.rotation);
}
}