Run-and-capture/Assets/WeaponView.cs
2021-12-22 23:29:44 +03:00

18 lines
311 B
C#

using System.Collections;
using System.Collections.Generic;
using DefaultNamespace.Weapons;
using UnityEngine;
public class WeaponView : MonoBehaviour
{
private Weapon _weapon;
public Weapon Weapon => _weapon;
public void SetWeapon(Weapon weapon)
{
_weapon = weapon;
}
}