35 lines
870 B
C#
35 lines
870 B
C#
using Controller;
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using Data;
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using Runtime.Controller;
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using UnityEngine;
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namespace Chars
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{
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public class EnemyController : IFixedExecute, IExecute
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{
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private Enemy _enemy;
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private Camera _camera;
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public EnemyController(EnemyInfo enemyInfo, Enemy enemy)
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{
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_enemy = enemy;
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_camera = Camera.main;
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}
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public void FixedExecute()
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{
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//throw new System.NotImplementedException();
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}
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public void Execute()
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{
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if (_enemy.EnemyView != null)
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{
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_enemy.EnemyView.BarCanvas.transform.LookAt(
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_enemy.EnemyView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
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_camera.transform.rotation * Vector3.up);
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}
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}
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}
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} |