25 lines
616 B
C#
25 lines
616 B
C#
using System;
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using System.Collections.Generic;
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using HexFiled;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "EnemyData", menuName = "Data/EnemyData", order = 0)]
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public class EnemyData : ScriptableObject
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{
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[SerializeField] private List<EnemyInfo> _enemies;
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public List<EnemyInfo> Enemies => _enemies;
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}
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[Serializable]
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public struct EnemyInfo
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{
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public HexCoordinates spawnPos;
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public GameObject playerPrefab;
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public UnitColor color;
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public int maxHP;
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public int maxMana;
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public int manaRegen;
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}
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} |