25 lines
616 B
C#

using System;
using System.Collections.Generic;
using HexFiled;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "EnemyData", menuName = "Data/EnemyData", order = 0)]
public class EnemyData : ScriptableObject
{
[SerializeField] private List<EnemyInfo> _enemies;
public List<EnemyInfo> Enemies => _enemies;
}
[Serializable]
public struct EnemyInfo
{
public HexCoordinates spawnPos;
public GameObject playerPrefab;
public UnitColor color;
public int maxHP;
public int maxMana;
public int manaRegen;
}
}