2022-01-16 05:40:49 +03:00

11 lines
272 B
C#

using UnityEngine;
namespace DefaultNamespace
{
[CreateAssetMenu(fileName = "GameMenuData", menuName = "Data/GameMenuData", order = 0)]
public class GameMenuData : ScriptableObject
{
public float musicVolume;
public float sfxVolume;
}
}