11 lines
272 B
C#
11 lines
272 B
C#
using UnityEngine;
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namespace DefaultNamespace
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{
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[CreateAssetMenu(fileName = "GameMenuData", menuName = "Data/GameMenuData", order = 0)]
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public class GameMenuData : ScriptableObject
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{
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public float musicVolume;
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public float sfxVolume;
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}
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} |