47 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class VictoryOrNot : MonoBehaviour
{
//[SerializeField] private GameObject greyHeart;
[SerializeField] private Extralife extralife;
//private string zero = "0";
[SerializeField] private AudioClip victorySound;
[SerializeField] private AudioClip defeatSound;
[SerializeField] private AudioSource audioSource;
private float volume;
private void Awake()
{
//if(extralife.life < 0)
volume = 0.5f * audioSource.volume;
//PlayGameOver();
}
private void Update() {
if(extralife.life < -1)
{
PlayGameOver();
}
//volume = 0.5f * audioSource.volume;
}
public void PlayGameOver()
{
audioSource.volume = 0.5f * volume ;
//audioSource.clip = defeatSound;
//audioSource.PlayOneShot(audioSource.clip);
audioSource.PlayOneShot(defeatSound);
}
}