30 lines
915 B
C#
30 lines
915 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerTrigger : MonoBehaviour
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{
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//[SerializeField] private HealthController _healthHit;
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//[SerializeField] private AudioSwitcher
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private void OnTriggerEnter(Collider other) {
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if(other.gameObject.GetComponent<ProjectileController>().damage == 1000)
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{
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FindObjectOfType<AudioSwitcher>().Play("Lighting_Hit");
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Debug.Log("Take 1000");
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}
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else if(other.gameObject.GetComponent<ProjectileController>().damage == 360)
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{
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FindObjectOfType<AudioSwitcher>().Play("Laser_Hit");
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Debug.Log("Take 360");
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}
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else if(other.gameObject.GetComponent<ProjectileController>().damage == 440)
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{
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FindObjectOfType<AudioSwitcher>().Play("TowerCrystall_Hit");
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Debug.Log("Take 440");
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}
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}
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}
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