Run-and-capture/Assets/Scripts/GameMenuData.cs
2021-12-17 17:14:58 +03:00

11 lines
276 B
C#

using UnityEngine;
namespace DefaultNamespace
{
[CreateAssetMenu(fileName = "GameMenuData", menuName = "Data/GameMenuData", order = 0)]
public class GameMenuData : ScriptableObject
{
public bool isMusicAllowed;
public bool isSFXAllowed;
}
}