2022-01-31 18:39:13 +03:00

150 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Data;
using Runtime.Controller;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace HexFiled
{
[Serializable]
public class HexGrid
{
private HexCell[] _cells;
private Canvas _gridCanvas;
private GameObject _baseGameObject;
private FieldData _fieldData;
public static float HexDistance => _hexDistance;
public event Action<HexCell> OnHexPainted;
public event Action OnGridLoaded;
private static Dictionary<UnitColor, CellColor> _colors;
private static float _hexDistance;
public int HexCaptureCost => _fieldData.hexCaptureManaCost;
public int HexHardCaptureCost => _fieldData.hexHardCaptureManaCost;
public float HardCaptureTime => _fieldData.hexHardCaptureTime;
public static Dictionary<UnitColor, CellColor> Colors => _colors;
public HexGrid(FieldData fieldData)
{
_fieldData = fieldData;
_baseGameObject = new GameObject("HexGrid");
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
foreach (var color in fieldData.colors)
{
_colors.Add(color.UnitColor, color);
}
_gridCanvas = Object.Instantiate(fieldData.CoordinatesCanvas, _baseGameObject.transform)
.GetComponent<Canvas>();
HexManager.CellByColor = new Dictionary<UnitColor, List<HexCell>>();
_cells = new HexCell[_fieldData.height * _fieldData.width];
}
public HexGrid(int x, int y, GameObject hexPrefab, List<CellColor> cellColors, GameObject lablePrefab)
{
_colors = new Dictionary<UnitColor, CellColor>(cellColors.Count);
_baseGameObject = new GameObject("HexGrid");
_fieldData = ScriptableObject.CreateInstance<FieldData>();
_fieldData.height = y;
_fieldData.width = x;
_fieldData.cellPrefab = hexPrefab;
_fieldData.CoordinatesCanvas = lablePrefab;
foreach (var color in cellColors)
{
_colors.Add(color.UnitColor, color);
}
_gridCanvas = Object.Instantiate(_fieldData.CoordinatesCanvas, _baseGameObject.transform)
.GetComponent<Canvas>();
HexManager.CellByColor = new Dictionary<UnitColor, List<HexCell>>();
_cells = new HexCell[_fieldData.height * _fieldData.width];
}
public HexCell GetCellFromCoord(HexCoordinates coordinates)
{
return _cells.First(cell => cell.coordinates.Equals(coordinates));
}
private void CreateCell(int x, int z, int i)
{
Vector3 position;
position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
position.y = 0f;
position.z = z * (HexMetrics.outerRadius * 1.5f);
var cellGO = Object.Instantiate(_fieldData.cellPrefab);
HexCell cell = _cells[i] = cellGO.GetComponent<HexCell>();
cell.PaintHex(UnitColor.Grey);
cell.transform.SetParent(_baseGameObject.transform, false);
cell.transform.localPosition = position;
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
cell.OnHexPainted += OnHexPainted;
if (x > 0)
{
cell.SetNeighbor(HexDirection.W, _cells[i - 1]);
}
if (z > 0)
{
if ((z & 1) == 0)
{
cell.SetNeighbor(HexDirection.SE, _cells[i - _fieldData.width]);
if (x > 0)
{
cell.SetNeighbor(HexDirection.SW, _cells[i - _fieldData.width - 1]);
}
}
else
{
cell.SetNeighbor(HexDirection.SW, _cells[i - _fieldData.width]);
if (_hexDistance == 0f)
{
_hexDistance = Vector3.Distance(cell.transform.position,
cell.GetNeighbor(HexDirection.SW).transform.position);
}
if (x < _fieldData.width - 1)
{
cell.SetNeighbor(HexDirection.SE, _cells[i - _fieldData.width + 1]);
}
}
}
// #if UNITY_EDITOR
// TMP_Text label = Object.Instantiate(_fieldData.cellLabelPrefab, _gridCanvas.transform, false);
// label.rectTransform.anchoredPosition =
// new Vector2(position.x, position.z);
// label.text = cell.coordinates.ToStringOnSeparateLines();
// #endif
}
public GameObject SpawnField()
{
for (int z = 0, i = 0; z < _fieldData.height; z++)
{
for (int x = 0; x < _fieldData.width; x++)
{
CreateCell(x, z, i++);
}
}
OnGridLoaded?.Invoke();
return _baseGameObject;
}
}
}