422 lines
13 KiB
C#
422 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using AI;
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using Chars;
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using Data;
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using DefaultNamespace;
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using DG.Tweening;
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using HexFiled;
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using Items;
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using UnityEngine;
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using Weapons;
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using Object = UnityEngine.Object;
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namespace Units
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{
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public class Unit
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{
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private bool _isAlive;
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private GameObject _instance;
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private List<Item> _inventory;
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private List<Item> _inventoryDefence;
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private AnimLength _animLength;
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private HexCell _cell;
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private HexGrid _hexGrid;
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public event Action<Unit> OnPlayerSpawned;
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private Animator _animator;
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private UnitView _unitView;
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private bool _isBusy;
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private UnitInfo _data;
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private int _hp;
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private int _mana;
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private Weapon _weapon;
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private Vector2 _direction;
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private BarCanvas _barCanvas;
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private bool _isHardToCapture;
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private bool _isCapturing;
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private int _defenceBonus;
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private Camera _camera;
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public int AttackBonus => _weapon.modifiedDamage - _weapon.damage;
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public int DefenceBonus => _defenceBonus;
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public bool IsBusy
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{
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get => _isBusy;
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set => _isBusy = value;
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}
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public UnitView UnitView => _unitView;
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public bool IsAlive => _isAlive;
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public UnitColor Color => _data.color;
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public int InventoryCapacity => _data.inventoryCapacity;
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public event Action<Item> OnItemPickUp;
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public event Action<Unit> OnDeath;
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public BarCanvas BarCanvas => _barCanvas;
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public GameObject Instance => _instance;
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public UnitInfo Data => _data;
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public int Mana => _mana;
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public int Hp => _hp;
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public List<Item> Inventory => _inventory;
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public List<Item> InventoryDefence => _inventoryDefence;
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public Weapon Weapon => _weapon;
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public Animator Animator => _animator;
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public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
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{
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_camera = Camera.main;
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_weapon = weapon;
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_data = unitData;
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_isAlive = false;
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_hexGrid = hexGrid;
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_isBusy = false;
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_isHardToCapture = false;
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_isCapturing = false;
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}
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public void SetUpBonus(float duration, int value, BonusType type)
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{
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switch (type)
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{
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case BonusType.Attack:
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TimerHelper.Instance.StartTimer(() => _weapon.SetModifiedDamage(0), duration);
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_weapon.SetModifiedDamage(value);
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break;
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case BonusType.Defence:
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TimerHelper.Instance.StartTimer(() => _defenceBonus = 0, duration);
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_defenceBonus = value;
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break;
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case BonusType.Heal:
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break;
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default:
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break;
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}
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}
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public void Move(HexDirection direction)
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{
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if (_cell.GetNeighbor(direction) == null || _isBusy ||
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(_cell.GetNeighbor(direction).Color != Color
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&& HexManager.UnitCurrentCell.TryGetValue(_cell.GetNeighbor(direction).Color, out var value)
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&& value.cell.coordinates.Equals(_cell.GetNeighbor(direction).coordinates))) return;
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_unitView.StopHardCapture();
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if (_cell.GetNeighbor(direction).Color == _data.color)
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{
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DoTransit(direction);
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}
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else if (_cell.GetNeighbor(direction).Color != UnitColor.Grey)
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{
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if (_mana - _hexGrid.HexHardCaptureCost <= 0) return;
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_isHardToCapture = true;
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DoTransit(direction);
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}
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else if (_mana - _hexGrid.HexCaptureCost >= 0)
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{
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if (_mana - _hexGrid.HexHardCaptureCost <= 0) return;
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DoTransit(direction);
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}
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}
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private void DoTransit(HexDirection direction)
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{
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_isBusy = true;
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_isCapturing = _data.color != _cell.GetNeighbor(direction).Color;
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_cell = _cell.GetNeighbor(direction);
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HexManager.UnitCurrentCell[_data.color] = (_cell, this);
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RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x,
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(_cell.transform.position - _instance.transform.position).normalized.z));
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_animator.SetTrigger("Move");
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_animator.SetBool("isMoving", _isBusy);
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_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
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}
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private void CaptureHex()
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{
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if (_isHardToCapture)
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{
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_mana -= _hexGrid.HexHardCaptureCost;
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}
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else
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{
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_mana -= _hexGrid.HexCaptureCost;
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}
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UnitView.RegenMana();
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UpdateBarCanvas();
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_isBusy = false;
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_isHardToCapture = false;
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_cell.PaintHex(_data.color);
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}
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private void SetAnimLength()
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{
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AnimationClip[] clips = _animator.runtimeAnimatorController.animationClips;
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foreach (var clip in clips)
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{
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switch (clip.name)
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{
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case "MoveJump":
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_animLength.Move = clip.length;
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break;
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case "Attack":
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_animLength.Attack = clip.length;
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break;
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case "Dead":
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_animLength.Death = clip.length;
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break;
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default:
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break;
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}
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}
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}
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public void Spawn(HexCoordinates hexCoordinates)
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{
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if (!_isAlive)
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{
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_cell = _hexGrid.GetCellFromCoord(hexCoordinates);
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_cell.PaintHex(_data.color);
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_cell.GetListNeighbours().ForEach(x => x?.PaintHex(Color));
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_inventory = new List<Item>();
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_inventoryDefence = new List<Item>();
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HexManager.UnitCurrentCell.Add(_data.color, (_cell, this));
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_instance = Object.Instantiate(_data.unitPrefa, _cell.transform.parent);
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_instance.transform.localPosition = _cell.transform.localPosition;
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_isAlive = true;
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_animator = _instance.GetComponent<Animator>();
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_unitView = _instance.GetComponent<UnitView>();
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_barCanvas = _unitView.BarCanvas;
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_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex,
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this, _hexGrid.HardCaptureTime);
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SetAnimLength();
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MusicController.Instance.AddAudioSource(_instance);
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_mana = _data.maxMana;
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_hp = _data.maxHP;
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SetUpActions();
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_weapon.SetModifiedDamage(0);
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BarCanvas.transform.LookAt(
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BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
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_camera.transform.rotation * Vector3.up);
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_isBusy = false;
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OnPlayerSpawned?.Invoke(this);
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}
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}
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private void RegenMana()
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{
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_mana += _data.manaRegen;
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UpdateBarCanvas();
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}
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public bool PickUpItem(Item item)
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{
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switch (item.Type)
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{
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case ItemType.ATTACK:
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if (_inventory.Count < _data.inventoryCapacity / 2)
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{
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item.PickUp(_data.color);
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_inventory.Add(item);
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OnItemPickUp?.Invoke(item);
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return true;
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}
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break;
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case ItemType.DEFENCE:
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if (_inventoryDefence.Count < _data.inventoryCapacity / 2)
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{
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item.PickUp(_data.color);
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_inventoryDefence.Add(item);
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OnItemPickUp?.Invoke(item);
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return true;
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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return false;
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}
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public void UseItem(Item item)
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{
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if(_inventory.Contains(item))
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_inventory.Remove(item);
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else
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{
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_inventoryDefence.Remove(item);
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}
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}
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private void MoveEnd()
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{
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_isBusy = false;
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_animator.SetBool("isMoving", _isBusy);
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if (!_isCapturing)
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{
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return;
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}
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if (_isHardToCapture)
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{
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_unitView.HardCaptureHex(_cell);
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}
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else
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{
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CaptureHex();
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}
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_isHardToCapture = false;
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}
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private void AttackEnd()
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{
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_isBusy = false;
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UpdateBarCanvas();
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}
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private void Attacking()
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{
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Aim(_direction);
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_weapon.Fire(_instance.transform, _direction);
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}
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private void SetUpActions()
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{
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_unitView.OnStep += MoveEnd;
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_unitView.OnAttackEnd += AttackEnd;
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_unitView.OnAttack += Attacking;
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_unitView.OnHit += Damage;
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}
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private void UpdateBarCanvas()
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{
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if (_hp > _data.maxHP)
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_hp = _data.maxHP;
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if (_mana > _data.maxMana)
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_mana = _data.maxMana;
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float hp = _hp;
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float mana = _mana;
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float maxHp = _data.maxHP;
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float maxMana = _data.maxMana;
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_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
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_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
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}
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public void Death()
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{
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_unitView.OnStep -= MoveEnd;
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_unitView.OnAttackEnd -= AttackEnd;
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_unitView.OnAttack -= Attacking;
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_unitView.OnHit -= Damage;
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_isAlive = false;
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_isBusy = true;
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HexManager.UnitCurrentCell.Remove(Color);
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_animator.SetTrigger("Death");
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var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab,
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_instance.transform.position);
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TimerHelper.Instance.StartTimer(() =>
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{
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Object.Destroy(_instance);
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OnDeath?.Invoke(this);
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}, _animLength.Death);
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_inventory.ForEach(x => x.Dispose());
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MusicController.Instance.AddAudioSource(vfx);
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MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
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MusicController.Instance.RemoveAudioSource(_instance);
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}
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public void StartAttack()
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{
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if (_isBusy || !_unitView.Shoot()) return;
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_isBusy = true;
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if (_direction.Equals(Vector2.zero))
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{
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var enemy = AIManager.GetNearestUnit(_weapon.disnatce, this);
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if (enemy == null)
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_direction =
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new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z);
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else
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{
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var dir = DirectionHelper.DirectionTo(_instance.transform.position,
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enemy.Instance.transform.position);
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_direction = new Vector2(dir.x, dir.z);
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}
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}
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RotateUnit(_direction);
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_animator.SetTrigger("Attack");
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}
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public void RotateUnit(Vector2 direction)
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{
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_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
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0.1f).onUpdate += () => BarCanvas.transform.LookAt(
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BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
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_camera.transform.rotation * Vector3.up);
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}
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public void Aim(Vector2 direction)
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{
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_unitView.AimCanvas.transform.LookAt(
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new Vector3(direction.x, 0, direction.y) + _unitView.transform.position);
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_direction = direction;
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}
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public HexCell PlaceItemAim(HexDirection direction)
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{
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if (_cell.GetNeighbor(direction).Color != Color)
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{
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_unitView.AimCanvas.SetActive(false);
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return null;
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}
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var cell = _cell.GetNeighbor(direction);
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_unitView.AimCanvas.transform.LookAt(cell.transform);
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return cell;
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}
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private void Damage(int dmg)
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{
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if (_defenceBonus == 0 && _hp - dmg <= 0f)
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{
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Death();
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}
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if (_hp - dmg > _data.maxHP)
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{
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_hp = _data.maxHP;
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}
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if (_defenceBonus > 0)
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{
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return;
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}
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SetUpBonus(0, 0, BonusType.Defence);
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_hp -= dmg;
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UpdateBarCanvas();
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}
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}
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} |