2021-11-30 09:28:48 +03:00

32 lines
549 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DictorVoices : MonoBehaviour
{
public List<AudioClip> dictor;
[SerializeField] private AudioSource aSoursce;
private void OnEnable() {
PlayRange();
}
private void OnDisable() {
PlayRange();
}
void Update()
{
//PlayRange();
}
public void PlayRange()
{
int index = Random.Range(0, dictor.Count);
aSoursce.clip = dictor[index];
aSoursce.Play();
}
}