21 lines
511 B
C#
21 lines
511 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace HexFiled
|
|
{
|
|
[Serializable]
|
|
public struct CellColor
|
|
{
|
|
[SerializeField] private Texture _texture;
|
|
[SerializeField] private GameObject _vfxCellCapturePrefab;
|
|
[SerializeField] private GameObject _vfxDeathPrefab;
|
|
|
|
|
|
|
|
public Texture Texture => _texture;
|
|
public GameObject VFXDeathPrefab => _vfxDeathPrefab;
|
|
public GameObject VFXCellCapturePrefab => _vfxCellCapturePrefab;
|
|
|
|
|
|
}
|
|
} |