Run-and-capture/Assets/Scripts/PlayerFollower.cs
2021-09-13 14:07:20 +03:00

14 lines
269 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFollower : MonoBehaviour
{
[SerializeField] GameObject _player;
private void LateUpdate()
{
transform.position = _player.transform.position;
}
}