Run-and-capture/Assets/Scripts/Chars/PlayerControl.cs

68 lines
1.8 KiB
C#

using System;
using Data;
using HexFiled;
using Runtime.Controller;
using UnityEditor.Callbacks;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Chars
{
public class PlayerControl : IExecute
{
private Player _player;
private FloatingJoystick _moveJoystick;
private FloatingJoystick _attackJoystick;
public PlayerControl(Player player, PlayerData playerData)
{
_player = player;
var joyView = Object.Instantiate(playerData.joystickView);
_moveJoystick = joyView.MoveJoystick;
_attackJoystick = joyView.AttackJoystick;
}
public void Execute()
{
if (_moveJoystick.Direction != Vector2.zero)
{
_player.Move(VectorToDirection(_moveJoystick.Direction.normalized));
}
}
private static HexDirection VectorToDirection(Vector2 dir)
{
if (dir.x >= 0 && dir.y <= 1 && dir.x <= 1 && dir.y >= 0.5)
{
return HexDirection.NE;
}
if (Math.Abs(dir.x - 1f) < 0.2 && dir.y <= 0.5 && dir.y >= -0.5)
{
return HexDirection.E;
}
if (dir.x <= 1 && dir.y <= -0.5 && dir.x >= 0 && dir.y >= -1)
{
return HexDirection.SE;
}
if (dir.x <= 0 && dir.y >= -1 && dir.x >= -1 && dir.y <= -0.5)
{
return HexDirection.SW;
}
if (Math.Abs(dir.x - (-1f)) < 0.2 && dir.y >= -0.5 && dir.y <= 0.5)
{
return HexDirection.W;
}
if (dir.x >= -1 && dir.y >= 0.5 && dir.x <= 0 && dir.y <= 1)
{
return HexDirection.NW;
}
return HexDirection.NULL;
}
}
}