75 lines
1.3 KiB
C#
75 lines
1.3 KiB
C#
using UnityEngine;
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namespace HexFiled
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{
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[System.Serializable]
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public struct HexCoordinates {
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[SerializeField]
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private int x, z;
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public int X {
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get {
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return x;
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}
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}
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public int Z {
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get {
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return z;
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}
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}
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public int Y {
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get {
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return -X - Z;
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}
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}
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public HexCoordinates (int x, int z) {
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this.x = x;
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this.z = z;
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}
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public static HexCoordinates FromOffsetCoordinates (int x, int z) {
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return new HexCoordinates(x - z / 2, z);
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}
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public static HexCoordinates FromPosition (Vector3 position) {
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float x = position.x / (HexMetrics.innerRadius * 2f);
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float y = -x;
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float offset = position.z / (HexMetrics.outerRadius * 3f);
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x -= offset;
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y -= offset;
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int iX = Mathf.RoundToInt(x);
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int iY = Mathf.RoundToInt(y);
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int iZ = Mathf.RoundToInt(-x -y);
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if (iX + iY + iZ != 0) {
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float dX = Mathf.Abs(x - iX);
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float dY = Mathf.Abs(y - iY);
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float dZ = Mathf.Abs(-x -y - iZ);
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if (dX > dY && dX > dZ) {
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iX = -iY - iZ;
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}
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else if (dZ > dY) {
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iZ = -iX - iY;
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}
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}
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return new HexCoordinates(iX, iZ);
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}
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public override string ToString () {
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return "(" +
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X.ToString() + ", " + Y.ToString() + ", " + Z.ToString() + ")";
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}
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public string ToStringOnSeparateLines () {
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return X.ToString() + "\n" + Y.ToString() + "\n" + Z.ToString();
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}
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}
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} |