78 lines
1.6 KiB
C#
78 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeurekaGames.AssetHunterPRO.BaseTreeviewImpl
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{
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[Serializable]
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public class TreeElement
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{
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[SerializeField] internal int m_ID;
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[SerializeField] internal string m_Name;
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[SerializeField] internal int m_Depth;
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[SerializeField] bool m_Enabled;
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[NonSerialized] TreeElement m_Parent;
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[NonSerialized] List<TreeElement> m_Children;
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public int depth
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{
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get { return m_Depth; }
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set { m_Depth = value; }
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}
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public TreeElement parent
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{
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get { return m_Parent; }
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set { m_Parent = value; }
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}
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public List<TreeElement> children
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{
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get { return m_Children; }
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set { m_Children = value; }
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}
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public bool hasChildren
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{
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get { return children != null && children.Count > 0; }
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}
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public string Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public int id
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{
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get { return m_ID; }
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set { m_ID = value; }
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}
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public bool Enabled
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{
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get
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{
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return m_Enabled;
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}
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set
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{
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m_Enabled = value;
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}
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}
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public TreeElement()
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{
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}
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public TreeElement(string name, int depth, int id)
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{
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m_Name = name;
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m_ID = id;
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m_Depth = depth;
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}
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}
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} |