2022-01-16 05:40:49 +03:00

42 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace HeurekaGames
{
[System.Serializable]
public class Heureka_PackageData : ScriptableObject
{
public Texture Icon;
public int PackageShowPrio;
public string AssetName;
public string Subheader;
public string AssetIdentifier;
public string Description;
public List<PackageLinks> Links = new List<PackageLinks>();
}
[System.Serializable]
public struct PackageLinks
{
public bool ActiveLink;
public string Name;
public string Link;
public PackageLinks(string Name, string Link)
{
this.Name = Name;
this.Link = Link;
this.ActiveLink = true;
}
public PackageLinks(string Name, string Link, bool LinkActive)
{
this.Name = Name;
this.Link = Link;
this.ActiveLink = LinkActive;
}
}
}