2022-01-10 22:25:25 +03:00

26 lines
678 B
C#

using System;
using UnityEngine;
namespace HexFiled
{
[Serializable]
public struct CellColor
{
[SerializeField] private UnitColor _unitColor;
[SerializeField] private Texture _texture;
[SerializeField] private GameObject _vfxPrefab;
[SerializeField] private Material _buildinMaterial;
public UnitColor UnitColor => _unitColor;
public Texture Texture => _texture;
public Material BuildingMaterial => _buildinMaterial;
public GameObject VFXPrefab => _vfxPrefab;
public bool Equals(CellColor obj)
{
return obj._unitColor == _unitColor;
}
}
}