26 lines
678 B
C#
26 lines
678 B
C#
using System;
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using UnityEngine;
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namespace HexFiled
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{
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[Serializable]
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public struct CellColor
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{
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[SerializeField] private UnitColor _unitColor;
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[SerializeField] private Texture _texture;
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[SerializeField] private GameObject _vfxPrefab;
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[SerializeField] private Material _buildinMaterial;
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public UnitColor UnitColor => _unitColor;
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public Texture Texture => _texture;
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public Material BuildingMaterial => _buildinMaterial;
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public GameObject VFXPrefab => _vfxPrefab;
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public bool Equals(CellColor obj)
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{
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return obj._unitColor == _unitColor;
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}
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}
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} |