45 lines
864 B
C#

using UnityEngine;
namespace Controller
{
public class GameController : MonoBehaviour
{
[SerializeField] private Data.Data data;
private Controllers _controllers;
private void Awake()
{
_controllers = new Controllers();
new GameInit(_controllers, data);
_controllers.Awake();
}
private void Start()
{
_controllers.Init();
}
private void Update()
{
_controllers.Execute();
}
private void FixedUpdate()
{
_controllers.FixedExecute();
}
private void LateUpdate()
{
_controllers.LateExecute();
}
private void OnDestroy()
{
_controllers.Cleanup();
}
}
}