22 lines
525 B
C#
22 lines
525 B
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using Sirenix.Serialization;
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "Defaults", menuName = "Data/Defaults", order = 0)]
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public class DefaultLists : SerializedScriptableObject
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{
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[OdinSerialize] private Dictionary<BuildingKeys, GameObject> buildings;
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public Dictionary<BuildingKeys, GameObject> Buildings => buildings;
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}
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public enum BuildingKeys
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{
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None,
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Tree,
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Bomb
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}
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} |