21 lines
511 B
C#

using System;
using UnityEngine;
namespace HexFiled
{
[Serializable]
public struct CellColor
{
[SerializeField] private Texture _texture;
[SerializeField] private GameObject _vfxCellCapturePrefab;
[SerializeField] private GameObject _vfxDeathPrefab;
public Texture Texture => _texture;
public GameObject VFXDeathPrefab => _vfxDeathPrefab;
public GameObject VFXCellCapturePrefab => _vfxCellCapturePrefab;
}
}