2021-08-02 16:22:16 +03:00

16 lines
430 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Attack : PlayerAction
{
public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
{
if (!targetTile)
return false;
bool permission = base.IsActionAllowed(targetTile, playerState);
permission = permission && targetTile.canBeAttacked;
return permission;
}
}