Run-and-capture/Assets/Scripts/PlayerFollower.cs

18 lines
338 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFollower : MonoBehaviour
{
[SerializeField] GameObject _player;
private void LateUpdate()
{
if (_player == null)
{
return;
}
transform.position = _player.transform.position;
}
}