33 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using MainMenu;
using MK.Toon;
using UnityEngine;
using AudioSettings = MainMenu.AudioSettings;
namespace Data
{
[CreateAssetMenu(fileName = "MusicData", menuName = "Data/MusicData", order = 0)]
public class MusicData : ScriptableObject
{
[SerializeField] private string _settingsDataPath;
[SerializeField] private AudioClip startMusic;
[SerializeField] private AudioClip backMusic;
[SerializeField] private SFXMusic sfxMusic;
public AudioClip StartMusic => startMusic;
public AudioClip BackMusic => backMusic;
public SFXMusic SfxMusic => sfxMusic;
public AudioSettings Settings => JsonUtility.FromJson<AudioSettings>(File.ReadAllText(Application.persistentDataPath + "/" + _settingsDataPath));
}
[Serializable]
public struct SFXMusic
{
[SerializeField] private List<AudioClip> steps;
public List<AudioClip> Step => steps;
}
}