Run-and-capture/Assets/Scripts/BotPanelController.cs

38 lines
900 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class BotPanelController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI amountText;
private void Start()
{
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
public void OnIncreaseBtnClick()
{
GameData.gameMaxPlayers += 1;
if (GameData.gameMaxPlayers > GameData.possibleMaxPlayers)
{
GameData.gameMaxPlayers = GameData.possibleMaxPlayers;
}
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
public void OnDecreaseBtnClick()
{
GameData.gameMaxPlayers -= 1;
if (GameData.gameMaxPlayers < 1)
{
GameData.gameMaxPlayers = 1;
}
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
}