2022-01-05 19:11:58 +03:00

30 lines
573 B
C#

using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace MainMenu
{
public class FadeOut : MonoBehaviour
{
[SerializeField] private float duration;
private Image _target;
private void Awake()
{
_target = GetComponent<Image>();
}
private void OnEnable()
{
_target.DOFade(1, duration);
}
private void OnDisable()
{
var color = _target.color;
color.a = 0f;
_target.color = color;
}
}
}