2021-12-21 14:03:59 +03:00

23 lines
632 B
C#

using System.Collections.Generic;
using HexFiled;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Runtime.Data
{
[CreateAssetMenu(fileName = "FieldData", menuName = "Data/Field Data")]
public class FieldData : ScriptableObject
{
public int width = 6;
public int height = 6;
public Color defaultColor = Color.white;
public Color touchedColor = Color.magenta;
public GameObject cellPrefab;
public TMP_Text cellLabelPrefab;
public GameObject CoordinatesCanvas;
public Texture DefaultTexture;
public List<CellColor> colors;
}
}