44 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Chars;
using HexFiled;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "UnitData", menuName = "Data/UnitData", order = 0)]
public class UnitData : ScriptableObject
{
[SerializeField] private List<UnitInfo> _units;
[SerializeField] private BarCanvas playerBarCanvas;
[SerializeField] private BarCanvas botBarCanvas;
[SerializeField] private GameObject attackAimCanvas;
public GameObject AttackAimCanvas => attackAimCanvas;
public List<UnitInfo> Units => _units;
public BarCanvas PlayerBarCanvas => playerBarCanvas;
public BarCanvas BotBarCanvas => botBarCanvas;
}
[Serializable]
public struct UnitInfo
{
public bool isPlayer;
public bool isAI;
public HexCoordinates spawnPos;
public GameObject unitPrefa;
public UnitColor color;
public int manaRegen;
public int maxMana;
public int maxHP;
public int inventoryCapacity;
public Material InvisibleMaterial;
}
}