Run-and-capture/Assets/Scripts/HexFiled/PaintedController.cs
2022-01-07 19:39:47 +03:00

228 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using DefaultNamespace;
using Units;
using Random = UnityEngine.Random;
namespace HexFiled
{
public class PaintedController
{
private HexCell _cell;
public PaintedController()
{
HexManager.UnitCurrentCell = new Dictionary<UnitColor, (HexCell cell, Unit unit)>();
}
public void CheckDeath(HexCell cell)
{
foreach (var cells in HexManager.UnitCurrentCell)
{
if (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color)
{
cells.Value.unit.Death();
}
}
}
public void SetHexColors(HexCell cell)
{
_cell = cell;
List<HexCell> cells = new List<HexCell>();
for (int i = 0; i < 6; i++)
{
cells.Add(cell.GetNeighbor((HexDirection)i));
}
var hexByColorDict = DifferentHexByColor(cells);
foreach (var item in hexByColorDict)
{
if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 &&
HexManager.UnitCurrentCell.ContainsKey(cell.Color))
{
cell.GetListNeighbours().ForEach(x =>
{
if (x != null && x.Color != cell.Color)
{
PaintHexList(Round(x, null), cell.Color);
}
});
}
if (item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color)
{
foreach (var path in from cellNeighbour in item.Value
where HexManager.UnitCurrentCell.ContainsKey(item.Key)
select HasPath(cellNeighbour, HexManager.UnitCurrentCell[item.Key].cell)
into path
where !path.hasPath
select path)
{
PaintHexList(path, UnitColor.GREY);
}
}
}
}
private void PaintHexList((bool hasPath, List<HexCell> field) path, UnitColor color)
{
if (path.hasPath) return;
List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
path.field.ForEach(x => actions.Add(x.PaintHex));
TimerHelper.Instance.StartTimer(actions, 0.05f, color);
}
private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
{
Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
cellsList.ForEach(cell =>
{
if (cell != null && resultDict.ContainsKey(cell.Color))
{
resultDict[cell.Color].Add(cell);
}
else if (cell != null)
{
resultDict.Add(cell.Color, new List<HexCell> { cell });
}
});
return resultDict;
}
private (bool hasPath, List<HexCell> field) Round(HexCell start, HexCell end)
{
if (start == null || start.Color == _cell.Color)
{
return (true, null);
}
List<HexCell> closedList = new List<HexCell>();
HexCell currentCell = start;
Stack<HexCell> stackIterators = new Stack<HexCell>();
stackIterators.Push(currentCell);
closedList.Add(currentCell);
while (stackIterators.Count >= 0)
{
if (end != null && currentCell == end)
return (true, closedList);
List<HexCell> openList = new List<HexCell>();
foreach (var neighbour in currentCell.GetListNeighbours())
{
if (neighbour == null)
{
return (true, null);
}
if (closedList.Contains(neighbour) || neighbour.Color == _cell.Color) continue;
openList.Add(neighbour);
if (neighbour.GetListNeighbours().Contains(end))
{
return (true, null);
}
}
if (openList.Count > 0)
{
currentCell = openList[Random.Range(0, openList.Count - 1)];
closedList.Add(currentCell);
stackIterators.Push(currentCell);
}
else
{
if (stackIterators.Count == 0)
{
return (false, closedList);
}
currentCell = stackIterators.Pop();
}
if (currentCell.GetListNeighbours().Contains(end))
{
return (true, null);
}
}
return (false, closedList);
}
private ( bool hasPath, List<HexCell> field ) HasPath(HexCell start, HexCell end)
{
if (start.Color == _cell.Color || end.Color == _cell.Color)
{
return (true, null);
}
List<HexCell> closedList = new List<HexCell>();
HexCell currentCell = start;
Stack<HexCell> stackIterators = new Stack<HexCell>();
stackIterators.Push(currentCell);
closedList.Add(currentCell);
while (stackIterators.Count >= 0)
{
if (currentCell == end)
return (true, null);
List<HexCell> openList = new List<HexCell>();
foreach (var neighbour in currentCell.GetListNeighbours())
{
if (neighbour == null)
{
return (true, null);
}
if (closedList.Contains(neighbour) || neighbour.Color != start.Color) continue;
openList.Add(neighbour);
if (neighbour.GetListNeighbours().Contains(end))
{
return (true, null);
}
}
if (openList.Count > 0)
{
currentCell = openList[Random.Range(0, openList.Count - 1)];
closedList.Add(currentCell);
stackIterators.Push(currentCell);
}
else
{
if (stackIterators.Count == 0)
{
return (false, closedList);
}
currentCell = stackIterators.Pop();
}
if (currentCell.GetListNeighbours().Contains(end))
{
return (true, null);
}
}
return (false, closedList);
}
}
}