24 lines
428 B
C#
24 lines
428 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharAnimSound : MonoBehaviour
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{
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private AudioController _controller;
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private void Start()
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{
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_controller = transform.parent.GetComponent<AudioController>();
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}
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public void Step()
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{
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_controller.PlayJumpSound();
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}
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public void Attack()
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{
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_controller.PlayAttackSound();
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}
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}
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