Run-and-capture/Assets/Scripts/HexFiled/PaintedController.cs
2022-03-12 03:45:04 +02:00

190 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Units;
using Random = UnityEngine.Random;
namespace HexFiled
{
public class PaintedController
{
private HexCell _cell;
public PaintedController()
{
HexManager.UnitCurrentCell = new Dictionary<UnitColor, (HexCell cell, UnitBase unit)>();
}
public async void SetHexColors(HexCell cell)
{
_cell = cell;
var hexByColorDict = Enum.GetValues(typeof(UnitColor)).Cast<UnitColor>().ToDictionary(color => color,
color => cell.GetListNeighbours().Where(x => x != null && x.Color == color).ToList());
var neighbours = cell.GetListNeighbours().Where(x => x != null && x.Color != cell.Color).ToArray();
foreach (var neighbour in neighbours)
{
if (hexByColorDict.TryGetValue(neighbour.Color, out var value) &&
hexByColorDict.TryGetValue(cell.Color, out var hexCells) &&
hexCells.Count >= 2 &&
value.Count < 6)
{
foreach (var hex in value)
{
var path = await Round(hex, null);
if (!path.hasPath)
{
HexManager.PaintHexList(path.field, cell.Color, 0.005f);
}
}
}
if (neighbour.Color != UnitColor.Grey
&& HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var unit)
&& !unit.unit.IsStaned
&& hexByColorDict.TryGetValue(neighbour.Color, out var cells)
&& cells.Count >= 2 && cells.Count < 6)
{
var path = await HasPath(neighbour, unit.cell);
if (!path.hasPath)
HexManager.PaintHexList(path.field, UnitColor.Grey);
}
}
}
private async Task<(bool hasPath, List<HexCell> field)> Round(HexCell start, HexCell end)
{
if (start == null || start.Color == _cell.Color)
{
await Task.CompletedTask;
return (true, null);
}
List<HexCell> closedList = new List<HexCell>();
HexCell currentCell = start;
Stack<HexCell> stackIterators = new Stack<HexCell>();
stackIterators.Push(currentCell);
closedList.Add(currentCell);
while (stackIterators.Count >= 0)
{
if (end != null && currentCell == end)
return (true, closedList);
List<HexCell> openList = new List<HexCell>();
foreach (var neighbour in currentCell.GetListNeighbours())
{
if (neighbour == null)
{
await Task.CompletedTask;
return (true, null);
}
if (closedList.Contains(neighbour) || neighbour.Color == _cell.Color) continue;
openList.Add(neighbour);
if (neighbour.GetListNeighbours().Contains(end))
{
await Task.CompletedTask;
return (true, null);
}
}
if (openList.Count > 0)
{
currentCell = openList[Random.Range(0, openList.Count - 1)];
closedList.Add(currentCell);
stackIterators.Push(currentCell);
}
else
{
if (stackIterators.Count == 0)
{
await Task.CompletedTask;
return (false, closedList);
}
currentCell = stackIterators.Pop();
}
if (currentCell.GetListNeighbours().Contains(end))
{
await Task.CompletedTask;
return (true, null);
}
}
await Task.CompletedTask;
return (false, closedList);
}
private async Task<(bool hasPath, List<HexCell> field)> HasPath(HexCell start, HexCell end)
{
if (start.Color == _cell.Color)
{
await Task.CompletedTask;
return (true, null);
}
List<HexCell> closedList = new List<HexCell>();
HexCell currentCell = start;
Stack<HexCell> stackIterators = new Stack<HexCell>();
stackIterators.Push(currentCell);
closedList.Add(currentCell);
while (stackIterators.Count >= 0)
{
if (currentCell == end)
{
await Task.CompletedTask;
return (true, null);
}
List<HexCell> openList = currentCell.GetListNeighbours()
.Where(neighbour =>
neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color)
.ToList();
if (openList.Count > 0)
{
currentCell = openList[Random.Range(0, openList.Count - 1)];
closedList.Add(currentCell);
stackIterators.Push(currentCell);
}
else
{
if (stackIterators.Count == 0)
{
await Task.CompletedTask;
return (false, closedList);
}
currentCell = stackIterators.Pop();
}
if (currentCell.GetListNeighbours().Contains(end))
{
await Task.CompletedTask;
return (true, null);
}
}
await Task.CompletedTask;
return (false, closedList);
}
}
}