2022-03-12 03:45:04 +02:00

35 lines
890 B
C#

using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Units;
using Units.Views;
using UnityEngine;
namespace Items.ItemViews
{
public class ArrowView : MonoBehaviour, ISetUp
{
[SerializeField] private float scale;
[SerializeField] private float duration;
[SerializeField]private UnitColor color;
public void SetUp(UnitBase unit)
{
color = unit.Color;
}
private void OnCollisionEnter(Collision collision)
{
var unit = collision.gameObject.GetComponent<UnitView>();
if (unit != null && unit.Color != color)
{
unit.Unit.SetTimeScale(scale);
TimerHelper.Instance.StartTimer(() => {unit.Unit.SetTimeScale(1f);}, duration);
transform.DOKill();
Destroy(gameObject);
}
}
}
}