2022-03-12 03:45:04 +02:00

201 lines
5.7 KiB
C#

using System;
using System.Linq;
using AI;
using Data;
using DefaultNamespace;
using DG.Tweening;
using HexFiled;
using Items;
using UnityEngine;
using Weapons;
namespace Units.Wariors.AbstractsBase
{
public abstract class Patrol : UnitBase
{
protected WariorInfo _data;
public WariorInfo Data => _data;
public Patrol(WariorInfo data, Weapon weapon, HexGrid hexGrid, UnitColor spawnerColor)
{
Initialize(weapon, hexGrid);
_data = data;
_data.color = spawnerColor;
Color = _data.color;
maxHP = _data.maxHP;
maxMana = _data.maxMana;
}
public override void Retreet(HexDirection dir)
{
if (!_isCapturing) return;
var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == _data.color).ToList();
if (!openList.Contains(_cell.GetNeighbor(dir)))
{
return;
}
IsBusy = false;
IsHardToCapture = false;
UnitView.StopHardCapture();
Move(dir);
}
public override void Move(HexDirection direction)
{
if (_cell.GetNeighbor(direction) == null || _cell.GetNeighbor(direction).BuildingInstance != null ||
IsBusy || IsHardToCapture ||
(_cell.GetNeighbor(direction).Color != Color
&& HexManager.UnitCurrentCell.TryGetValue(_cell.GetNeighbor(direction).Color, out var value)
&& value.cell.Equals(_cell.GetNeighbor(direction)))) return;
if (_cell.GetNeighbor(direction).Color == _data.color ||
(_cell.GetNeighbor(direction).Color == _easyCaptureColor && _easyCaptureColor != UnitColor.Grey))
{
DoTransit(direction);
}
else if (_cell.GetNeighbor(direction).Color != UnitColor.Grey)
{
if (_mana - _hexGrid.HexHardCaptureCost <= 0) return;
IsHardToCapture = true;
DoTransit(direction);
}
else if (_mana - _hexGrid.HexCaptureCost >= 0)
{
if (_mana - _hexGrid.HexHardCaptureCost <= 0) return;
DoTransit(direction);
}
}
public override void SetCell(HexCell cell, bool isInstanceTrans = false, bool isPaintingHex = false)
{
_cell = cell;
HexManager.UnitCurrentCell[Color] = (cell, this);
if (!isInstanceTrans)
{
IsBusy = true;
_instance.transform.DOMove(_cell.transform.position, _animLength.SuperJump)
.OnComplete(() => IsBusy = false);
}
else
{
_instance.transform.DOMove(_cell.transform.position, 0.5f).SetEase(Ease.Linear);
}
if (isPaintingHex)
{
cell.PaintHex(Color, true);
}
}
protected override void CaptureHex()
{
if (!_isInfiniteMana)
{
if (IsHardToCapture)
{
_mana -= _hexGrid.HexHardCaptureCost;
}
else
{
_mana -= _hexGrid.HexCaptureCost;
}
}
UnitView.RegenMana();
UpdateBarCanvas();
IsBusy = false;
IsHardToCapture = false;
_cell.PaintHex(_data.color);
}
protected override void RegenMana()
{
_mana += _data.manaRegen;
UpdateBarCanvas();
}
public override bool CanPickUpItem(Item item)
{
return false;
}
public override void PickUpItem(ItemContainer item)
{
return;
}
protected override void UpdateBarCanvas()
{
if (_hp > _data.maxHP)
_hp = _data.maxHP;
if (_mana > _data.maxMana)
_mana = _data.maxMana;
float hp = _hp;
float mana = _mana;
float maxHp = _data.maxHP;
float maxMana = _data.maxMana;
BarCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
BarCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
}
public override void StartAttack()
{
if (IsBusy || !UnitView.Shoot()) return;
IsBusy = true;
if (_direction.Equals(Vector2.zero))
{
var enemy = AIManager.GetNearestUnit(_weapon.disnatce, this);
if (enemy == null)
_direction =
new Vector2(UnitView.transform.forward.x, UnitView.transform.forward.z);
else
{
var dir = DirectionHelper.DirectionTo(_instance.transform.position,
enemy.Instance.transform.position);
_direction = new Vector2(dir.x, dir.z);
}
}
RotateUnit(_direction);
_animator.SetTrigger("Attack");
}
public override HexCell PlaceItemAim(HexDirection direction)
{
return null;
}
protected override void Damage(int dmg)
{
if (_defenceBonus == 0 && _hp - dmg <= 0f)
{
Death();
}
if (_hp - dmg > _data.maxHP)
{
_hp = _data.maxHP;
}
if (_defenceBonus > 0)
{
return;
}
_hp -= dmg;
UpdateBarCanvas();
}
}
}