15 lines
350 B
C#

using System.Collections.Generic;
using UnityEngine;
using Weapons;
namespace Data
{
[CreateAssetMenu(fileName = "Weapons", menuName = "Data/Weapons", order = 0)]
public class WeaponsData : ScriptableObject
{
[SerializeField]
private List<Weapon> _weapons;
public List<Weapon> WeaponsList => _weapons;
}
}